Task 8 - Review
Write an illustrated evaluation of your project following
feedback. Reflect on the finished product against your original intentions and
your production skills from start to finish. Try to establish whether or not
your finished product has met the brief’s requirements. Your production log
will be very useful in reviewing the product.
This is your opportunity to not only show that you
have fully understood the process of working to the brief, but also that you
can look forward to how you can use what you have learnt in the future.
Technical quality of final
product
I believe that my final product looks really good. There are 7 main animations in total with the majority being combat related. For most of these animations, I like how well I have been able to control the human form so that attacks actually look like attacks and not just Batman lifting his leg up. Punches for example are pulled back and the body moves with the punch as this happens and when the punch is thrown forward at a fast speed. I like how this detail has been added. However, animations such as the walking animation are a bit blocky and wobbly. The walking animation doesn't look very realistic, but it was quite a difficult animation to pull off as it required the entire skeletal figure to be doing so much at one time. Due to time constraints on the schedule, I had to get the walking animation completed quickly, so I believe this was the problem.
Production skills you have newly
acquired and existing skills you have further developed
I have learnt many valuable things from this animation course:
Models and Animation
Before the course, I was not sure how to animate models, but now that I have had a go of the software, I am confident I can now create nice looking animations, but will need to practice more to make them look professional. I also now understand how to create or update models, as I updated the Batman models polygons so that they were the right way around. Also, I know how to add skelegons to these models, which is useful so that I can carry out animation procedures in layout.
Techniques
New techniques to animate have also been learnt. I studied other peoples animations on YouTube involving combat, and have learnt how to move the human body to get more realistic movement. This will help in the future if I decide to animate for a company.
Rendering and Light-wave Layout
I also now know how to set up a rendering studio so that my models can be seen correctly and that there is enough lighting. My layout skills are also much more improved. I can now animate well in this software, as well as add effects such as swarms or destructive objects that fracture. I also know how to convert skelegons into bones, so that I can animate an object, as well as parent them to the model.
Models and Animation
Before the course, I was not sure how to animate models, but now that I have had a go of the software, I am confident I can now create nice looking animations, but will need to practice more to make them look professional. I also now understand how to create or update models, as I updated the Batman models polygons so that they were the right way around. Also, I know how to add skelegons to these models, which is useful so that I can carry out animation procedures in layout.
Techniques
New techniques to animate have also been learnt. I studied other peoples animations on YouTube involving combat, and have learnt how to move the human body to get more realistic movement. This will help in the future if I decide to animate for a company.
Rendering and Light-wave Layout
I also now know how to set up a rendering studio so that my models can be seen correctly and that there is enough lighting. My layout skills are also much more improved. I can now animate well in this software, as well as add effects such as swarms or destructive objects that fracture. I also know how to convert skelegons into bones, so that I can animate an object, as well as parent them to the model.
How closely your final product
matches your original intentions
My final product matches most of my initial intentions. This is because Batman has quite a few combat animations, which is what I wanted, and he also has a walking and jump animation. I planned it to have these, but I also planned it to have a sprinting animation. Due to time constraints, I could not implement this. Also, from my research, I found out that Batman can be quite an acrobatic fighter. I wanted the final animations to, of course, have a more acrobatic move-set, but I do not think I would have been able to add these in time. I do quite like the final animation though, as it contains the majority of what I wanted, and I think the overall quality is good.
Time management and problem
solving (scheduling, practical constraints and strategies you used to overcome
constraints)
Overall, I have managed my time very well. I have been able to stick to the initial schedule and have finished in the final week, as planned. I believe however, that I planned too much in the storyboard, since I was not able to complete the running animation for Batman. Also, the walking animation has suffered in quality due to these time constraints. To improve next time, I will plan less animations, so I can make the ones that I have planned in the best quality possible.
Responses to feedback( Feedback forms can be seen at the bottom)
To get my feedback, I constructed a form with three questions that can be seen below. I then asked 3 people, Harry J., Terry B., and Anthony B. if they could answer the questions after watching my final render of the Batman animation. The results and analysis are as followed:
Good points
-Movements were smooth and very human. bone movement realistic
- Looks professional
-See that a lot of hard work has been put into the animation
As you can see, the respondents have stated that my animation looks 'professional' and that its movements were 'realistic'. This is good to know as looking at other peoples animations on YouTube seems to have helped me develop a skill for animation and realistic movements. They also stated that it is clear a lot of hard work has gone into the animation which I believe is true.
Points for improvement
-Walking animation could be improved
-Longer animation
-Improve walking animation as leg movement is very low.
The improvement points however seemed to pick up strongly on the strange walking animation. As previously stated, this seen was rushed a little due to time constraints and I had planned too much. Also, somebody believes that I should have made the animation even longer. I would like to do this but will not be able to unfortunately. To improve next time, I will make sure that I plan my time more carefully and not plan too much work to do.
Scores
7/10
9/10
9/10
Total = 25/30
I am very happy with these scores as a lot of work went into this project. They are quite high which shows that my hard work has paid off.
Summary conclusion and how you would respond to your
project brief if you were to do it again
Overall, I believe I have done well on this project. I have a nice set of animations for a model, everything was done on time and I have thought and found a lot for ideas and research. I have made sure to meet the requirements of the brief by creating these animations. The planning side was not as good as the rest since I had planned too much, but this was only slightly too much and I was still able to complete the work on time and I still have created a decent amount animations with good quality.
If I were to do this project again, planning would of course be improved slightly. I would also plan to add more time to the production so that I could create higher quality animations that are better than the ones I have now.
Feedback Forms
If I were to do this project again, planning would of course be improved slightly. I would also plan to add more time to the production so that I could create higher quality animations that are better than the ones I have now.
Feedback Forms



















