Thursday, 23 April 2015

Task 2 – Research

Task 2 – Research

Having completed the rigging and dynamics tutorials, carry out visual and written research into examples of 3D gameplay animation and 3D assets for inspiration. Remember that you are not required to create the assets you are going to use within your sequence. Cite any sources you have used in your research, both written and visual.

Set up a production log for the assignment. This will be used to chart the design process you follow as you work through the assignment. You will need to update this at least once per week and include explanatory notes, imagery and screen-shots from the software you are using.

Remember that you are trying to generate thoroughly thought through ideas for 3D animation showing creativity and flair and working independently to professional expectations.



Weapon pack:



For this first video, I have found out that I am able to create an animation set for weapon reloads. This video contains a lot of example animations for various guns. I could animate pistols, rifles, shotguns, rocket launchers and more.

Bow animation set:


This video shows a bowman who uses an animation set to move, shoot, jump, aim and fall over. This is quite interesting as I could use a model of a medieval knight and create a similar animation set for him using his bow or crossbow. 

Dota 2 Swordman:



This video conveys a knight that is using his sword and shield. Similar to the bow man, I could make an animation set for a knight with a sword and shield that can move, run, roll, jump, attack, block and crouch. I could even create a collision animation of two knights fighting which would be quite an interesting task.

Full third person movement set:


This video is very good for research as it contains an extensive, giant animation set for a character. It contains many of well-produced animations which have given me ideas as to how my final animation set can play out.




Real-Life movie scenes
 

  Aside from watching other animations, I could look to the Batman in the movies for ideas. This is good as I can see how Batman would attack more realistically and can study how the human figure moves and flows when fighting. 



Motion capture studying

Motion capture is useful to study too. I can't actually perform any motion capture due to lack of equipment, but the actor in the video used motion capture to create the animations for Batman in Arkham Asylum, so there moves could be useful to study and gather ideas from.

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